Class
AttentionGroup
ConsoleMonster.Frames
Many items with one state and reason, already counted: the total and a few of their identities. A summary of a streamed result uses it, because it keeps counts and samples rather than every item.
Inheritance
- object
- AttentionGroup
Usage
Explore 5 API references to this type
This type appears in these public API surfaces even when no hand-authored example is attached directly to the page.
Returned or exposed by 1
- Property AttentionList.Groups
Accepted by parameters 4
- Extension method AttentionList.AddGroup
- Extension method AttentionList.AddGroups
- Method FramesFluent.AddGroup
- Method FramesFluent.AddGroups
Constructors
public AttentionGroup(HealthState state, string reason, long count, IEnumerable<string> names, IComparable? order = null) #Creates a group.
Parameters
- state ConsoleMonster.Frames.HealthState
- The state; healthy groups are ignored.
- reason string
- The literal reason, shown Muted.
- count long
- How many items the group stands for; at least the number of names.
- names System.Collections.Generic.IEnumerable<string>
- Some of their literal identities.
- order System.IComparable? = null
- Sort key within a state, smallest first.
Inherited Methods
Properties
public IReadOnlyList<string> Names { get; } #The identities shown; the rest are counted as more.