Class
RunUpdateFluent
ConsoleMonster.Live
The fluent methods of RunUpdate, generated from its public properties: A property-named method sets a property and Add... adds to a collection, both returning the same instance.
Inheritance
- object
- RunUpdateFluent
Methods
public static RunUpdate Detail(RunUpdate runUpdate, string? value) #Sets RunUpdate.Detail: The completion detail.
Parameters
- runUpdate ConsoleMonster.Live.RunUpdate
- The instance.
- value string?
- The value.
Examples
// C# initializer or property // C# fluent
new global::ConsoleMonster.Live.RunUpdate { Detail = value }; runUpdate.Detail(value);public static RunUpdate Duration(RunUpdate runUpdate, TimeSpan? value) #Sets RunUpdate.Duration: An optional measured duration.
Parameters
- runUpdate ConsoleMonster.Live.RunUpdate
- The instance.
- value System.TimeSpan?
- The value.
Examples
// C# initializer or property // C# fluent
new global::ConsoleMonster.Live.RunUpdate { Duration = value }; runUpdate.Duration(value);public static RunUpdate Index(RunUpdate runUpdate, int value) #Sets RunUpdate.Index: The zero-based item position.
Parameters
- runUpdate ConsoleMonster.Live.RunUpdate
- The instance.
- value int
- The value.
Examples
// C# initializer or property // C# fluent
new global::ConsoleMonster.Live.RunUpdate { Index = value }; runUpdate.Index(value);public static RunUpdate Label(RunUpdate runUpdate, string? value) #Sets RunUpdate.Label: The current phase label.
Parameters
- runUpdate ConsoleMonster.Live.RunUpdate
- The instance.
- value string?
- The value.
Examples
// C# initializer or property // C# fluent
new global::ConsoleMonster.Live.RunUpdate { Label = value }; runUpdate.Label(value);public static RunUpdate Status(RunUpdate runUpdate, StatusKind value) #Sets RunUpdate.Status: Running, Pass, Fail, Warn or Skip.
Parameters
- runUpdate ConsoleMonster.Live.RunUpdate
- The instance.
- value ConsoleMonster.Styling.StatusKind
- The value.
Examples
// C# initializer or property // C# fluent
new global::ConsoleMonster.Live.RunUpdate { Status = value }; runUpdate.Status(value);